
Description:
Editorial Reviews
Review
—Madeline Gannon, founder and principal researcher, ATONATON
“Wearable computing will soon dominate digital innovation. Want to build bridges between physical and digital reality? Playful Wearables contains the blueprints in the form of both thoughtful frameworks and concrete examples.”
—Jesse Schell, Distinguished Professor of the Practice of Entertainment Technology, Carnegie Mellon University; author of The Art of Game Design
“Playful wearables are increasingly important in games, art, and life, and this book is full of valuable theory, methods, and advice concerning their design and development. A must-have for everyone in this dynamic field!”
—Richard Lemarchand, Associate Professor, USC Games; author of A Playful Production Process
About the Author
Ella Dagan is an artist, designer, and doctoral candidate at the Social Emotional Technology Lab, University of California Santa Cruz.
Katherine Isbister is Professor of Computational Media and Jack Baskin Endowed Chair in Engineering, University of California Santa Cruz, and author of How Games Move Us (MIT Press).
Elena Márquez Segura is a Beatriz Galindo Distinguished Researcher and Assistant Professor in the Computer Science and Engineering Department, University Carlos III of Madrid.
Theresa Jean Tanenbaum is an independent scholar, designer, artist, and interactive storyteller.
Details:
Visit the The MIT Press Store
Playful Wearables: Understanding the Design Space of Wearables for Games and Related Experiences
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Visit the The MIT Press Store
Playful Wearables: Understanding the Design Space of Wearables for Games and Related Experiences

Imported From: United States
At BOLO, we work hard to ensure the products you receive are new, genuine, and sourced from reputable suppliers.
Every product in the BOLO catalogue is sourced through our Verified Global Supply Network of verified sellers, authorized distributors or directly from the manufacturer.
Each product undergoes thorough inspection and verification at our consolidation and fulfilment centers to ensure it meets our strict authenticity and quality standards before being shipped and delivered to you.
If you ever have concerns regarding the authenticity of a product purchased from us, please contact Bolo Support. We will review your inquiry promptly and, if necessary, provide documentation verifying authenticity or offer a suitable resolution.
Your trust is our top priority, and we are committed to maintaining transparency and integrity in every transaction.
While we strive to display accurate information, variations in packaging, labeling, instructions, or formulation may occasionally occur due to regional differences or supplier updates. For detailed or manufacturer-specific information, please contact the brand directly or reach out to BOLO Support for assistance.
Unless otherwise stated, all prices displayed on the product page include applicable taxes and import duties.
BOLO operates in accordance with the laws and regulations of Qatar. Any items found to be restricted or prohibited for sale within the Qatar will be cancelled prior to shipment. We take proactive measures to ensure that only products permitted for sale in Qatar are listed on our website.
All items are shipped by air, and any products classified as “Dangerous Goods (DG)” under IATA regulations will be removed from the order and cancelled.
All orders are processed manually, and we make every effort to process them promptly once confirmed. Products cancelled due to the above reasons will be permanently removed from listings across the website.
Description:
Editorial Reviews
Review
—Madeline Gannon, founder and principal researcher, ATONATON
“Wearable computing will soon dominate digital innovation. Want to build bridges between physical and digital reality? Playful Wearables contains the blueprints in the form of both thoughtful frameworks and concrete examples.”
—Jesse Schell, Distinguished Professor of the Practice of Entertainment Technology, Carnegie Mellon University; author of The Art of Game Design
“Playful wearables are increasingly important in games, art, and life, and this book is full of valuable theory, methods, and advice concerning their design and development. A must-have for everyone in this dynamic field!”
—Richard Lemarchand, Associate Professor, USC Games; author of A Playful Production Process
About the Author
Ella Dagan is an artist, designer, and doctoral candidate at the Social Emotional Technology Lab, University of California Santa Cruz.
Katherine Isbister is Professor of Computational Media and Jack Baskin Endowed Chair in Engineering, University of California Santa Cruz, and author of How Games Move Us (MIT Press).
Elena Márquez Segura is a Beatriz Galindo Distinguished Researcher and Assistant Professor in the Computer Science and Engineering Department, University Carlos III of Madrid.
Theresa Jean Tanenbaum is an independent scholar, designer, artist, and interactive storyteller.
Details:
More from this brand
Similar items from “Fashion Design”
Share with
Or share with link
https://www.bolo.qa/products/U0262546914